With a Con of -4, how do you design a level 6 character that won't die in the first or second encounter, especially considering that we're doing rolled health past the first level? So, there we have it. The Giant Weasel's AC is 13 in the stat block, calculated as 10 + DEX mod. WIS and INT both have very few +2 racial bonus An even more interesting conclusion is that only 2 of these races are from the PHB: the Rock and Forest Gnome. and Int a few more (maybe Illusion). This can be quite limiting for the large majority of classes that use their WIS as their spellcasting modifier (Ranger, Druid, Cleric, Monk). Int: 18 (+4) Wis: 17 (+3) Cha: 13 (+1) The stats are as I rolled them, and they cannot be moved around. 14 con is more than high enough, especially while having a good AC, using a shield. I'm curious how the community feels about these attributes and how well they describe a character (mostly in terms of providing appropriate things to roll against--so by "describe" I mean "rank on an accepted scale"). str / int / wis / dex / con / cha. The second easy way to deal bludgeoning damage using wis/cha/dex would be to learn the shillelagh druid spell, which is magic, but it's not too costly. Perception (Wis) Persuasion (Cha) Stealth (Dex) Bottom 5 Skills. int: 10 wis: 10 cha: 16 Yes, I don't like negative scores for wis/int, and having a negative str is plain silly for somebody wielding a sword all the time. This article was suggested, so if you would like to hear about anything in particular, please feel free to leave a comment below. I'd like to talk today about one of my favourite, if not my favourite game. Our druid uses the STR, DEX, and CON scores from the Giant Weasel stat block, and the INT, WIS, and CHA scores from her character sheet: STR 11(+0) DEX 16(+3) CON 10(+0) INT 10(+0) WIS 16(+3) CHA 13(+1) Question 1: Is the above correct? Specifically I'd like to delve into the subject of playing characters with low mental stats - that is either Intelligence, Wisdom, Charisma or any combination of the above. Arcana (Int) History (Int) Medicine (Wis) Nature (Int) Religion (Int) Take what you will from that. Also secondary is that, in most methods, you won't get stats as low as 6. the manual doesnt out right tell you what each does, but yes wis, int and cha effect saving throws, as well as con, dex and str str, dex and con help with save vs breath and save vs death, while Int helps with save vs spell & death, wis helps with save vs polymorph and wandand spell, cha … First, in terms of leading the meeting, it would probably be Cha before Int, but that is a secondary point. Characters can increase an ability by one at levels: 4, 8, 12, 16, 20, 24 and 28. So, the vast majority of spells could be used with any stat (fly, for example), with Wis being limited, Cha getting a few exclusive spells (maybe Charm etc.) Do you like them? INT: 0 WIS: 0 AGI: 2 CON: 0 CHA: 0 Upgrades 1 STR = 1 Weight 6 STR = 1-1 Damage 1 INT = 1¼ TP 1 WIS = ¾ TP 4 AGI = 1 Evade 5 AGI = 1 Accuracy 1 CON = 1¼ HP 5 CON = 1 Armor Pros: + More Evade than Warriors + More Evade than Priests + Able to hold bows and arrows Cons: - Lowest Damage in the Game I think I just want to tone down Wis slightly (since it is so useful for STs) and give Int and Cha some distinction between them. The "comeliness" statistic is used in some versions of tabletop D&D but is not used in DDO. D&D: Playing a Low Int/Wis/Cha Character Hey there folks. You could take a one-level dip into Druid to pick up the cantrip, or grab the Magic Initiate feat and avoid the hassle of multiclassing. Almost everything a Player Character does is affected by his abilities: Strength (STR), Dexterity (DEX), Constitution (CON), Intelligence (INT), Wisdom (WIS), and Charisma (CHA).. But more importantly, there is a difference between what the PCs actually say and what the players say as they are discussing strategy between them. Dungeons and Dragons.
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